
CCP Optimal
C C P C C P Alliance
304

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Posted - 2016.01.05 15:14:44 -
[1] - Quote
Hey hey!
Just wanted to give you guys a quick update on the latest developments. All of the improvements listed below are now available on SISI so please drop by and give it a stab.
- On doing "Look At" in tactical mode, the camera will now attach the camera to the item. To detach, just pan away. - Pressing the Orbit Camera button while already looking at your ship will now activate Chase Camera Mode for your own ship. - "Look at" animation speed has been increased by 100% - Camera now stays on target for a few moments after it explodes - The "Look At" action can now be performed on objects far away, either by doing ALT+click, right-click menu, radial menu or Active Item window button. This is now recommended for directional scanning as it neatly centers the far-away object on the screen. - Triggering the tracking camera can now be achieved through the "Set as interest" action, either via ALT+SHIFT+click, right-click menu, radial menu or Active Item window button. We are planning to map this to a less finger-warping, language switching shortcut than ALT+SHIFT though. Using this action in tactical mode will now rotate the camera in place. - Much smoother camera transitions when performing "Look At" and "Set as interest" - Marquee select can now be used to lock/unlock multiple targets by holding down cltr+marquee or ctrl+shift+marquee. ALT+marquee will now perform a much smarter look at that allows for drilling down into clusters. Other combat shortcut commands (orbit, approach, etc.) will be applied to the nearest target in the cluster selected. - Marquee select is now much more robust than before. - Movie makers will be happy to hear that it is now possible to manually control the FOV of the camera in orbit mode by holding down ALT while zooming. The fov is reset to auto-mode by resetting the camera (look at or pressing the orbit mode button). As a bonus feature, ALT+SHIFT+zoom will perform a zolly zoom, which is probably not very practical, but ... why not? - Camera mode selection is now persisted on any state change, such as jumping, docking/undocking, opening up the map, restarting the client, etc. - Wonky jump effect has been fixed
I cannot thank you enough for all the feedback! |